Druids have been enhanced in their heal role, focused on healing.
DoTs can be built to do significant damage.
Healer classes have an innate mana tap when they melee.
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Entrap

Grants the Entrap AA, snaring the target. Mana cost increases across levels.
Rank 1 Snares by 41%-96%, 0 resist adjustment, 0.4% mana cost reduction.
Rank 2 Snares by 57%-121%, -50 resist adjustment, 0.8% mana cost reduction.
Rank 3 Snares by 57%-141%, -50 resist adjustment, 1.2% mana cost reduction.
Rank 4 Snares by 57%-141%, -85 resist adjustment, 1.6% mana cost reduction.
Rank 5 Snares by 57%-141%, -85 resist adjustment, 3.2% mana cost reduction.
0/5

One With Nature

Grants a passive where each time you are hit, 2% of the damage is converted into mana per rank.
0/5

Teleport Bind

Grants the teleport bind AA. Costs 85% of maximumum mana. Each additional rank decreases the mana cost by 15%.
0/5

Exodus

Grants the Exodus AA, which has a base 5 second cast time. Each rank reduces casting time by 1 second.
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Call of the Wild

Grants the Call of the Wild AA, causing enemies nearby to be stunned. Each rank reduces recast time by 300 seconds.
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Secondary Recall

Grants Secondary Recall AA. Each rank reduces the recast time substantially, 1: 24hrs, 2: 18 hrs, 3: 12hrs, 4: 6hrs, 5: 3hrs.
0/5

Ring Affinity

Ring spells cast 5% faster and cost 10%% less mana.
0/5

Dire Charm

Charm animals from -10 to -5 of your level, based on rank. They get a pet-like adjusted stats, this is an experiment for future mage pet AI improvements.
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Preserver

Regeneration

Grants the druid an innate hp regeneration of Level * 0.2 hitpoints (minimum 2) per tick, a self only damage shield of 2, as well as any duration regeneration spells casted by the druid give 20% additional hitpoint regeneration per tick while in the same zone as the druid per rank.
0/5

Convergence of Spirits

Grants the Convergence of Spirits AA, giving a heal over time that heals for 0.5% of the target's max health per tick for 6 seconds. This also causes normal heals to be boosted by 5% per rank.
0/5

Lifeflow

While an ally has Covergence of Spirits or Nature's Boon buff on them, they are granted a 1% death save chance, healing when triggered for 8000 hitpoints per rank.
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Spirit of the Wood

Grants the Spirit of the Wood AA, which casts buffs scaled based on your level and the target's level.
Rank 1: STR
Rank 2: HP Regen
Rank 3: HP
Rank 4: Damage Shield
Rank 5: Doubles Duration
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Spiritual Awakening

The druid gains a 300 mod proc that deals (level * 1.5 * 0.2) magic damage and melee hits tap 1 mana from the target.
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Nature's Boon

Grants the Nature's Boon AA, where the target receives a buff that lasts 84 seconds, duration reduced by 12 seconds due to rank. When the buff fades, the target is healed for 20% of the druid's max mana. If Nature's Boon is removed early, it will heal for a portion based on duration buff lasted. This also causes normal heals to be boosted by 5% per rank.
0/5

Nature's Whisper

While a target is affected by Nature's Boon or Convergence of Spirits, the druid as well as the target regain 2% of any healing done from these spells as mana. per rank.
0/5

Nature's Guardian

Grants the Nature's Guardian AA, where 3% of the caster's max mana is infused by nature and can be transferred to a target or to the caster per rank.
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Warden

Intensity

When an enemy is affected by a DoT, it deals 0.7% more damage for each ally in group.
0/5

Lingering Pain

When a direct spell is casted, a 0 to 1 tick duration DoT will also affect the target if the spell casted was obtained within 15 levels of your current level per rank.
0/5

Focused Swarm

When standing nearby a mob, DoTs now deal 1% more damage for each ally in group. This damage bonus reduces by 10% for every 20m you're away from an enemy per rank.
0/5

Blessing of Ro

All Ro debuffs now spread to 0 to 1 additional enemies within 5m of an affected target if they are on the aggro list of the druid.
0/5

Whirling Disaster

Direct Damage spells now also stun for (0 to 1/2) seconds if the target is at least 5 levels below the druid.
0/5

Stinging Affliction

DoTs and Direct Damage spells have a % chance to critical hit per rank.
0/5

Deep Roots

When a root wears off, there is a % chance the target will be snared if it is not already per rank.
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Nature's Blight

Grants the Lesson of the Devoted AA, causing the target to take 5% increased spell damage. 5 minute recast time, each rank reduces recast by 30 seconds..
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Hierophant