Enchanters have mastered magic, focused on utility.
They are very effective at shutting down caster enemies with backfire.
Mesmerize only lasts 1 tick until you train Enthrall.
Shallow-breath line spells only last 1 tick until you train Drown.
Points Spent: 0

Nightmare

DoT spells do an additional % damage per ally in group per rank.
0/5

Crippling Presence

When an enemy is affected by a disempowering spell, they deal % less damage per rank.
0/5

Soothing Words

Grants the Soothing Words AA, reducing your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid. Each rank reduces cooldown by seconds per rank.
0/5

Mind over Matter

Grants the Mind over Matter AA, absorbing damage in mana before hitpoints. Each rank improves reduction by % per rank.
0/5

Beneficial Dispell

When using a spell with a cancel magic effect, increases chance by % per rank that a beneficial buff will not be affected.
0/5

Persuasion

Increases buy and sell price to merchants by % per rank.
0/5

Choke

While an enemy is under the effect of a shallow-breath line debuff, the enemy takes (level */4) damage per rank when they land an attack.
0/5

Drown

Lowers mana cost of DoTs by % tick per rank.
0/5
0
Illusionist

Enthrall

Each rank reduces mana cost of mesmerize spells by 1%, at max rank increases duration by 1 tick per rank.
0/5

Tash

While an enemy is tashed, other group members are granted a 300 mod (enemy level * ) damage proc while attacking per rank.
0/5

Backfire

Wandering Mind, Scryer's Bypass, and Torment of Argli now have the backfire effect. If an enemy successfully channels a spell, they are interrupted, this spell effect is removed, and the enemy takes (enemy level * 25 * 0.2) damage per rank.
0/5

Energy Burn

When you use a spell that takes mana from an enemy, you now deal (mana taken * 0.4) damage per rank.
0/5

Feedback

When you use a detrimental spell, you deal 10 bonus damage per rank.
0/5

Focus

When you use a spell with a stun component, reduces hate generated by 7% per rank.
0/5

Lifeflow

When you use a spell that takes mana from an enemy with mana, you heal for (mana taken * 0.4) hitpoints per rank.
0/5

Extended Charm

When you charm an enemy, increases the minimum duration by 0 to 1 ticks per rank.
0/5
0
Entrancer

Mind Devorour

When you cast a detrimental spell against a monster with mana, you have a 2% chance to recover 10% mana per rank.
0/5

Color Shock

Grants the Color Shock AA, causing a chance to stun when attacked. Chance increases by 1% per rank.
0/5

Mana Spear

When you use a spell that takes mana from an enemy, increases chance to land by 2% per rank.
0/5

Flowing Thought

Breeze now grants the enchanter many of their buffs.
Rank 1: Breeze (to mana users)
Rank 2: Visage Line (+to tanks, -to rest)
Rank 3: Gift Line and Brilliance/Insight (to mana users)
Rank 4: Haste (to non-casters)
Rank 5: Doubles duration of buffs
0/5

Subtle Casting

Lowers aggression when casting a spell by 2% per rank.
0/5

Bad Moon

While grouped with an enchanter, all allies gain an innate 100 proc that deals a (level * 0.2) lifetap per rank
0/5

Tranquility

While in a group, you and your allies gain (group size * level * 0.04) mana regen per tick, capped at maximum group size 3 per rank
0/5

Reclaim

When you tell your pet to leave, you will gain (mana * 0.2) of back of it's mana cost with ratio of current to max hitpoints per rank
0/5
0
Beguiler