Monks are disciplined fighters who help allies and pull enemies, focused on utility.
Monks do not compare to the damage of Rogues.
Monks do not need to worry about weight, their AC bonus always applies.
Points Spent: 0

Intensified Training

The monk gains a 300 mod proc that deals (level * 1.25 * 0.2) magic damage per rank.
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Familiarity

Every time a special attack lands on an enemy, the monk gains 2 armor against the target per rank.
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Block

Increases block by 2% per rank.
0/5

Relentless Training

Increases damage of Tiger Claw, Eagle Strike, Tail Whip and other special attacks by 10% per rank.
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Expose Weakness

When using Tiger Claw, Eagle Strike, Tail Whip and other special attacks, increases accuracy of all attacking allies by 0 to 2 per rank vs that enemy.
0/5

Destiny

When you have an enemy targeted, increases avoidance by 1% per rank
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Wu's Quickening

Reduces delay of your primary weapon by 1 per rank, to a minimum of 7.
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Grace of the Order

Grants the Lesson of the Devoted AA, increasing max health by 15% and a 250dd stun. 10 minute recast time, each rank reduces recast by 30 seconds.
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Master

Partial Mending

When mend fails, the monk still heals for 10% of the mending amount per rank.
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Inner Chakra

Heals received while using feign death, including mend, heal for an additional 4% per rank.
0/5

Channel Chakra

While your health is less than 10%, and no enemy is actively attacking you, your normal melee attacks lifetap for 2% damage per rank.
0/5

Mending Aura

When you use Mend, you now heal the rest of the group within 5 meters for 20% the mend heal amount per rank.
0/5

Divine Surge

While in a group, you and your allies gain (group size * level * 0.028) mana regen per tick, capped at maximum group size 3 per rank
0/5

Improved Mend

When you use Mend, you heal an additional 5% to 10% hitpoints per rank.
0/5

Purify Body

Grants the Purify Body AA, curing 1 detrimental effect on the monk per rank.
0/5

Tranquility

When you are not affected by negative effects, not under feign death, nor are engaged by an enemy, and in a full group, you regenerate 2% of your total missing health per tick per rank. Lesser group sizes give reduced healing.
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Transcendant

Agile Feet

Increases your chance to resist snares by 2% per rank.
0/5

Cowardly Stance

Increases your movement speed by up to 10% based on missing health. Does not stack with movement buffs per rank.
0/5

Thunderfoot

Grants a passive spell block that returns when used after (level - 6) seconds per rank.
0/5

Stoic Mind

While your health is not below 2%, your resistance to spells is increased by 3% per rank.
0/5

Grounded Essence

Gives a 2% to resist an attempt at being summoned by an enemy per rank.
0/5

Slow Heart Rate

When you feign death with health below 2% per rank, your feign death will cause all enemies to immediately forget you
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Mirror

While your health is at 99% or higher, your chance to evade attacks is increased by 2% per rank.
0/5

Moving Mountains

When you use the throw stone ability against an enemy lower level than you, you now knockback the enemy 1m per rank.
0/5
0
Ashenhand