Rogues are assassins who specialize in deception, focused on damage.
Rogues are the best damage dealers in the melee classification.
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Appraisal

The rogue gains a 400 mod proc that deals (level * 3 * 0.2) magic damage as well as a fleeting fury buff.
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Killing Spree

Each time a creature is successfully killed, the rogue gains a killing spree counter. For a limited time, attacks deal an additional 5% damage per counter, with a cap of 2 counters per rank.
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Thief's Eyes

Increases accuracy by 2% with all skills per rank.
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Sinister Strikes

Increases offhand damage bonus by 10% per rank.
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Sneak Attack

If a rogue is sneaking and uses a backstab while an enemy is greater than 70% hp, improves chance to hit with a backstab by 2000% and critical chance increases by 10% per rank.
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Focused Stab

Backstab has a 5% better chance to hit per rank and when maxxed, allows a chance to backstabs from front.
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Vital Organs

The base damage for Backstab increases by 10% per rank.
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Assassin's Taint

Grants the Lesson of the Devoted AA, granting the assassins taint buff that grants triple backstab and a proc that causes skill taken damage to be increased by 7%. 10 minute recast time, each rank reduces recast by 30 seconds.
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Assassin

Sleight Distraction

When the rogue successfully pick pockets an enemy (even if they do not obtain an item) while in a group, the enemy becomes mesmerized for 0 to 1 ticks. The next time the enemy attacks the rogue it has a very high chance of missing. per rank
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Jarring Stab

When the rogue successfully backstabs an enemy, all enemies that are hated by the rogue have a reduction of (0.2 * damage) hate per rank.
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Untapped Potential

While in a group, you and your allies gain (group size * level * 0.019) mana regen per tick, capped at maximum group size 3 per rank
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Confuse

When a rogue uses Beg on an enemy, there is a 0.5% chance to cause the enemy to be mesmerized for 6 ticks.
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Gangster's Paradise

Rogue melee attacks passively cause 10 less hate per attack, and when a rogue is out of combat and does not move for some time, they have a chance to gain a Shroud of Stealth like state. The chances of gaining Shroud of Stealth is increased when two rogues are grouped and near each other.
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Moss Stone

When throw stone is used on a creature with less than 20% health and is not snared, it has a 20% chance to ensnare the enemy.
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Duelist

While engaged with a single enemy who is lesser level than the rogue, the rogue gains improved evasion. Many factors decrease the effectiveness of this skill, such as the level of the enemy and how much health they have.
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Escape

Grants the Escape AA, allowing the rogue to escape combat instantly for 50% of your endurance bar. Endurance cost is reduced by 10% per rank.
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Deceiver

Sleight of Strength

When the rogue successfully pick pockets, they gain a random beneficial buff for 0 to 1 ticks per rank.
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Haggle

When a rogue sells or buys items, the price is improved by 2% per rank.
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Hidden Stash

When a rogue pickpockets, they dive deeper into the enemy's pockets to discover a hidden stash of coin per rank.
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Throwing Precision

Increases the minimum damage of throwing daggers by 10% per rank.
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Mugging Shot

Adds a special proc based on the offhand wielded by the rogue, has a 100 proc rate per rank.
Mace: Lowers aggro by 50 hate and interrupts foe.
Sword: Deals 5 damage. Dagger: Drains mana by 100 and deals 2 damage.
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Deadly Dagger

Increases the maximum damage of throwing daggers by 20% per rank.
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Thieves' Affinity

Increases proc chance of innate and card weapon procs by 2.5% per rank.
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Hidden Dagger

If an enemy is not engaged, and is hit by a dagger thrown by a rogue sneaking, it will break sneak, and has a 15% chance to not be social per rank.
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Bandit