Tier Unlock Tasks Revamp

  • Tuned Venril Sathir
  • Tuned Venril Sathir Remains
  • Tuned Cazic Thule
  • Reduced number of bottles required for tier unlocks to 1 bottle per tier
  • Implemented Tier 1-10 Unlock Tasks
  • Cleaned up out of era NPC spawns in Plane of Sky, Hate, and Fear
  • Fixed Circlet of Falinkan quest item drop rate
  • Added missing world emotes for completing rogue epic quest
  • Cleaned up out of era loot on NPCs
  • Fixed /who and /who all from showing player data
  • Moved the Field of Bone teleport location to somewhere safer
  • Fixed bug in Frontal Stun Immunity giving Rear Stun Immunity
  • Added first client patch requirement, which allows access to classic plane of hate

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Build Fixes and Bard De-Nerfs

  • Fixed bug preventing beneficial spells from being cast on pets
  • Removed Thurgadin origin binder faction requirement
  • De-nerfed bard AE DoT kiting and changed bard DoTs to stackable
  • Allow bind affinity in Plane of Justice (even though it says it fails)
  • Fixed Druid Bind Teleport mana cost calculation
  • Fixed spawn rate of Tower of Frozen Shadows boss mobs

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Revival

  • Fixed not being able to die to low level mobs
  • Fixed Shadowknight HT DD effect and other DD spells
  • Fixed genders in consider system
  • Fixed description of Kinsong and Boastful Bellow on website
  • Disabled spawn for Eight Toed Gambler in EC tunnel
  • Fixed experience bottle turn in quests to correctly consume items and award progress
  • Adjusted the level that exp loss and item loss starts (10 and 40, respectively)
  • Make buff more useful at low levels (fixed 60 minute duration and better SoW at lower levels)
  • Made POJ port free and fixed teleport free up to level 10
  • Correctly trigger AA save on task complete
  • Paragon of Spirit is now trainable and scales on rank

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Tier Adjustments

  • Armor Quest NPC in Kael should now be found down the main path easily, and is not cycled and difficult to find as before. (If he’s down, he repops in same location
  • Grace of the Order should now cast the proper spell instead of Nature’s Blight.
  • Cleaned up the text for Rogue Confuse skill.
  • Dismiss Evil had an error fixed in it.
  • Purification for Paladin, Purify Body for Monk, text no longer shows that is cures rez sickness in it’s description. This is removed for time being, we’ll look into readding it later.
  • Overkilling mob no longer triggers multiple death events.
  • Progressing through Tiers should now affect the difficulty of mobs.
  • Updated text of Vital organs to note base damage is modified, not the entire backstab
  • Potion of Assailing was removed from the proc list for rogues, as it caused bugs and negative effects.
  • Decay should now properly scale as you rank it up.
  • Enemies who are tier 4 or less no longer banish if an excess of 6 players engage the boss.
  • Cleaned up lingering pain text.
  • Expose Weakness should no longer display invalid and misleading numbers.

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January Patch

  • Fixed Keeper of Souls from massively spawning.
  • Rogue’s Sneak Attack should now work
  • Piranha’s should no longer be considered froglok
  • Veeshan Gem turn in level check was repaired.
  • Primal Fusion should now properly do bonus damage
  • Griffins should no longer spawn in wK.
  • Zealot’s Fervor was repaired to work
  • Mend on failure now does a partial heal, there was a glitch in logic before.
  • Wu’s Quickening is now a primary only effect
  • Call of the Ancients was cleaned up and should work now.
  • Celestial Regeneration was worked on and should work better now.
  • Blessing of Haste was tweaked to be more accurately matching description
  • Energy Burn and Life FLow now take into account rank
  • Added a missing necro epic script on Drendico Metalbones in TD
  • Expose Weakness was repaired to actually work
  • Bad Moon is now working
  • Crippling Presence and Choke should now work
  • Nola in Plane of Justice will now properly bind you to the zone.
  • Mugging Shot should now work
  • Killing Spree should now display damage even when it’s less than 100.
  • Festering Wound should once again do damage
  • Lingering Pain should now be repaired
  • Shocking Bolt should do quad damage properly now.
  • Spiritual Wrath was rewritten to actually do an ability
  • Divine Avatar’s description was repaired
  • Recast times on lessons based skills was cleaned up to be more accurate.
  • When you finish an epic, there is now a world announcement
  • Mark of Karn is repaired and should work now as described in build description

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Mana Tweak

  • You will hear a ding sound and get a message when you gain a bottle of experience.
  • Charmed pets lose charm if you builds reset
  • Keeper of Souls is no longer a long duration pop after killing Key Master, it is now only 10 seconds.
  • #toggle debugecho will display bane damage amounts. (debugecho leaves if you zone, and is in general spammy, but insightful for testing)
  • Quick Damage is now more verbose with how the build ranks are affecting spells.
  • Fixed #buff at around level 35, having too high of a spell casted on you.
  • Elixir of Might should heal for description instead of 1hp
  • We did work on the fragment de-sync bug. Needs more testing on live to verify it’s fix.
  • Many mana changes were done. This is not a final stage, however it helps place regeneration in a more controllable situation for me to assess and tweak later.
  • Healer mana taps increased from 10% to 20%
  • Cassindra’s Chorus increased from 10% to 26% boost per rank.
  • Cassindra’s Secret increased from 2 to 3 mana per rank.
  • Tranquility changed from 0.1 to 0.04 mana with level formula per tick, group formula revised
  • Divine Surge changed from skill-based mana pump to a group passive mana regen.
  • Untapped Potential changed from skill-based mana pump to a group passive mana regen.
  • Zevfeer’s Fast changed from skill-based mana pump to a group passive mana regen.
  • Paladin’s Purification had a typo, it may work now. NOTE that all 3 forms of purification (SHM/PAL/MNK) no longer cure rez.
  • Feydedar is now flagged as a dragon.
  • Druid resist spells were re-introduced as castable spells. If you type #builds it should autotrain them.
  • Heroism and Fortifiaction logic was repaired, this should resolve “Too high level for your target” messages
  • Did work on consider text and color, it still needs more work but we’re improving it.
  • Rogue Sneak attack should now function
  • Install Purpose should echo and work better.
  • Reinforce Torpor should now work with Stoicism
  • T-Staff stun duration was increased to be significantly longer as it should be. (This may be adjusted again)
  • Donal’s BP was changed to superior healing with a 10s cast time.
  • Squires should no longer con undead.

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Various Changes

  • Changed server time zone, this may have side effects, but more likely may resolve the internal time system.
  • All build-based procs were changed to only work on primary attacks. This means your proc chances should be reduced, we will be assessing and adjusting proc rates after data.
  • Monk’s divine surge was temporarily nerfed to 2 * rank mana until I rewrite a new mana regen system for rogue/monk/shd. (Monks became pivotal to end game and is scewing how I am trying to tune epic/tier fights, this skill will be improved after I collect data)
  • Augmented Retribution now should proc based on description.
  • Energy Burn and Lifeflow now works properly.
  • Poison and Corruption should now properly add bonus damage
  • Mobs that were undertuned in Toxx and other zones have been adjusted to be more in line with rest.
  • Shadowknight Lifetap mana cost reduced at 45+
  • Fixed Typo with Shield of Nife
  • Spirit of Wood no longer cures rez sickness.
  • Tier mobs now drop elu, shards, and gems.
  • Siphon of Death now does proper mana regeneration.
  • Fixed out of ammo message for arrows and throwing to be less weirdly errored
  • Shadowknight Sworn Enemy changed from static 100 hate per spell to mana * 2.5 hate.
  • Shadowknight Darkness changed from a snare boost to a hate boost for darkness/terror lines.
  • Cleaned up Necro descriptions for pet (does not get lifetap at 44) and pact of hate (does dd if no focus set)

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Necromancer Introduced

  • Introduced 2 Necromancer trees
  • Lesson of the Devoted and other AA’s that used to not be hotkey-able should now work!
  • Removed various necromancer skills including pet line, as it is now part of the dynamic pet system like many other classes.
  • Lifetaps now increase in mana cost for Shadowknights as they level to line up with the lifetap dynamic increase.
  • Chant Cycle, Poison, Focused Swarm, Intensity, Nightmare, and Festering Wound all now scale their damage based on group members.
  • Shaman and Mage pets weren’t reduced by half, their min dmg was still too high, reduced this properly.
  • Shaman pet is now equal level of shm.
  • Shaman pet should now cost proper mana.
  • Pet guard line was removed from game.
  • Lifetaps no longer cause the “beams a smile” emote to trigger.
  • Leech Touch now scales based on group size.
  • Turn Summoned mage skill should now echo

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ToV Armor improvements

  • Fixed appraisal display text
  • Fixed a typo with ancestral aid
  • Divine Arbitration cooldown has been repaired.
  • ToV and Kael armor no longer requires high faction to turn in armor pieces, you only need to be non-kos (or charm the turn in npc). However, gems now require lvl 60 and proper faction.
  • More fixes with Delar, for heirloom system
  • Mental Resistance and Focus should now work properly.
  • Divine Avatar’s dodge and Blade Dancer dodge was repaired to work better.
  • Flowing Thought had additional improvements with logic of buffing allies.
  • Echo of Sebilis no longer spawns in Sebilis
  • Gorg is fixed to not be tier flagged anymore
  • Broken Gargoyles no longer spawn in hole
  • Entrance of sola is safer.
  • Hungering Aura was cut in half and now requires group to get effect.
  • Levitation now affects all levels
  • Word of Redemption no longer exists

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Unholy Focus

  • Bard’s wish now only affects beneficial songs.
  • Fixed a bug with #toggle buildecho
  • Many epic mobs are no longer tier flagged.
  • Pets are too powerful still, reduced min and max damage by half.
  • Unholy focus revamped into a #focus command system.
  • Jonthon’s Whistle no longer boosts haste effects, only proc.
  • Warsong of Zek reduced from 10% to 2% per rank.
  • Ancestral Aid no longer cures rez sickness.
  • Elemental Harmony now works for the first time. It does not show on your inventory screen, but #mystats can confirm it.
  • Shield of Songs no longer affects magic absorb portion, only normal runes.
  • Katta’s Concord now works. Lowered proc chance from 300 to 100.
  • Shout now works for the first time.
  • Harmonic Affinity reduced from 10% to 5% per rank.
  • Thieve’s Affinity reduced from 5% to 2.5% per rank.
  • Changed Tranquility now also affects the enchanter, however they must be in a group.
  • Suffocating DoTs no longer default to 1 tick and increase with each drown rank. Drown will lower cost of suffocating DoTs by 3% per rank.
  • Focus was revamped from a mana reduction to a stun hate reduction.
  • Changed Dire Charm to Extended Charm
  • Mesmerize no longer defaults to 1 tick, Enthrall now reduces mana cost and increases duration by 1 tick when max.
  • Revamped where spell logic is for Flowing Thought, Intensity of the Resolute, and Brell’s Blessing, Spirit of the Wood and Ancestral Aid.
  • Spirit of the Wood no longer autocasts resists.
  • Changed Entropy to Mind Devourer
  • Cards now show rarity in card list.
  • Life Flow and Energy Burn now only take mana if it’s truly available from the mob.
  • Energy burn increased damage from 0.4 to 0.7 factor
  • Flowing thought now also gives insight to wis/int casters
  • Monk’s Destiny and Block were fixed, they weren’t calculating right before.

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