Mana Tap Cleanup

  • Monk’s Divine Surge was giving too much mana, fixed to match description. It also now generates hate based on amount of mana given.
  • Rogue’s Jarring Stab was reducing hate too much. Tweaked from a base (20 * rank) to BS (damage * 0.2 * rank)
  • Rogue’s untapped potential now generates hate when mana is given.
  • Shadowknight’s Zevfeer’s Feast also generates hate when mana is given.
  • Out of combat was increased significantly.

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Festering Spear Improvement

  • Festering Spear was improved.
  • Sleight of Strength no longer causes Graveyard Dust or Dulsehood due to stacking issues
  • Cobalt Scar now has a higher population of Bulthar
  • Some lingering aegolism spells in spellbooks were removed
  • Undead mobs should now no longer fee

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Enchanter Cleanup

  • Focus now works with all enchanter spells, max 35% reduction
  • Shadow Knights no longer have Vampiric Curse.
  • Leech Touch only works with recourse effects, epic DoT, and leech touch spells for bonus healing.
  • Hungering Aura only works with recourse effect, epic DoT, and leech touch spells for bonus healing.
  • Festering Wound only works with DoT spells Shadowknights naturally get, and not lifetap DoTs.
  • Enchanters now can cast rune on themselves for normal mana cost, the increased cost is only when casting on allies.
  • #Return and #rez are now cheaper while less than level 40.
  • Thurgadin should work with armor turn ins.

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Tov Armor Fix

  • Fixed tash to not affect the enchanter
  • Druid’s Intensity no longer displays negative damage.
  • After enchanter was added, a new mana bug came in. We repaired this
  • Fixed a lingering bug with Rodcet’s Gift that caused players affected to lose their target.
  • Cleaned up Delar’s quest dialog to be less confusing and more informative.
  • If you were removed a spell or skill, typing #builds now will fix any missing spells.
  • Added some new kodiaks near Velks of higher level to farm while doing fragment farming later levels.
  • Entrap, Leech Touch, Spirit of the Wood, Nature’s Boon, Ancestral Aid, ConvergenceSpirits, Hand of Piety, Fading Memories, Spirit Call, Steadfast Servant, Ring Affinity, Teleport Bind, Runes, Siren’s Song, Brell’s Blessing, Flowing Thought, Intensity of the Resolute, Promise, Focus, Frenzied Burnout all should now properly affect mana (reduction or have a mana cost, based on ability/spell).
  • Shaman’s Spirit call is castable at level 1 now.
  • Mana gains from monk/rogue taps were reduced by 25%.
  • Fixed ToV turn ins to give armor and gem rewards properly
  • Animations now dynamically raise in level based on level of enchanter.
  • Shaman’s ancestral aid now includes haste since it was accidentally removed from spellbooks when I stripped enchanter spells.
  • enchanter’s wandering mind, scryer’s bypass, and torment of argli are re-added for backfire.

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Enchanter Added

  • Removed many enchanter spells in preparation for builds.
  • Rune spells had their mana cost increased significantly.
  • Renamed Druid’s Treeform to One With Nature.
  • Moved all procs to a new area that may cause them to proc less often, but more accurately. (procs only work on succesful hits)
  • Healer’s innate mana tap now echos in build echo and does a minimum of 1 mana when damage is dealt.
  • Delar in Plane of Justice is now also a merchant
  • Remove Intensity of the Resolute AA, as it is now a courage buff.
  • Companion’s Durability changed to Companion’s Intensity. I feel the Max HP modifier gives false impressions of pet focus, so turned it into damage.
  • Elemental Alacrity changed from flurry ability to improved spell damage.
  • Frenzied Burnout AA removed, turned to a mana reduction to DD spells.
  • Changed primal fusion from a pet buff to a pet nuke echo.
  • Amulet of Necropotence works at level 1 now.
  • Changed name of corrupted gorilla for heirloom quest to key holding gorilla.
  • Druid Intensity, Focused Swarm cleaned up logic.
  • Cleric Turn Undead, Turn Summoned cleaned up logic.
  • Shadowknight Blood Oath, Rotten Core was moved in code logic to assist calculations.
  • Shadowknight Gouging Skin increased from 20 to 30 hate per rank
  • Paladin’s Knight’s Advantage was moved in code logic to assist calculations.
  • Rogue’s Killing Spree was moved in code logic to assist calculations.
  • Rogue’s Sinister Strike wasn’t working. It should now.
  • Rogue’s Jarring Stab should no long proc every attempt.
  • Cleric’s Divine Stun should not proc every missed bash anymore.
  • Shadowknight’s Bash of Death should not proc every missed bash anymore.
  • Shamans no longer have Ancient Feral Avatar or the Spirit lines.
  • All pets had their health reduced in half.
  • All dragons (naggy, vox included) are now much more difficult due to tier adjustments.
  • Shadowknight’s Unholy Focus was changed from 10% to 2%, and now echos. (it didn’t work before)
  • Shaman’s Extended Turgur will now build echo and only apply to Turgur, before it applied to all spells.

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Buffs Fixes for CLR/PAL

  • Fixed damage shield not applying on higher levels when you use #buff
  • Higher tier bosses are now adjusted to be more difficult.
  • Removed 25% damage penalty to SHD/PAL melee attacks.
  • Intensity of the Resolute is now tied to Courage. You’ll get this spell on next level up.
  • Divine Resurrection starts with a 24 hr cooldown, and each rank reduces 4 hour cooldown. #2417
  • Removed lingering paladin and cleric spells that are only in builds, not spells.
  • Paladin’s Zealot’s Fervor no longer echo’s when it hits 0 enemies.
  • Paladin’s Rodcet’s Gift only works on single target heals as description notes.
  • Plane of Justice no longer is eligible for encounters.
  • Fixed a bug with the discordeq that was not causing daily claims to report.
  • Changed Emerald Jungle Heirloom target to Tainted Gorilla.
  • More improvements with #dps
  • Fixed Holy Servant from crashing zones.
  • Bash of Death still feels a bit high, reduced from rank * 2 * level to rank * level.
  • Fixed Cleric’s Divine Stun.
  • Fixed Bard’s Blade Dancer, it was being given to clerics..
  • Fixed Paladin’s Brell’s Blessing, to give proper HP buffs as per description

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Tier 1 Added

  • #DPS was cleaned up and improved
  • Added a new dailygain system, this is an under the hood change that may turn into new features later.
  • Mayong Mistmoore can be found in Mistmoore.
  • Added Heirloom system. Found in PoJ, this quest line unlocks the ability to trade unadorned items for other characters.
  • Added new Tier Progression system. This makes [T#] considered monsters to be significantly more difficult until you complete progression.
  • Cleaned up Fragment code.. they should now autoloot to keychain as designed.

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Floor Everything!

  • Radiant Crystals are no longer out of era, and can only stack up to 250. This is to prevent a bug where bank reports quantity as 1 if excess stacks.
  • To fix the general radiant crystal bugs, any claimed crystals lingering in your bank or inventory have been reclaimed into the radiant crystal currency slot. If any radiant crystals were in your shared bank slot, they are now in the last character you logged into radiant crystal currency slot.
  • Shield of Notes changed to Soothing Melody
  • Monk’s Mending Aura improved from 5% per rank to 20%.
  • Songs now ignore buff level requirement code.
  • Spirit of Wolf, Sow, Regeneration, and Shield of Thistles now work on level 1 characters.
  • Expansions was fixed, this may cause new unlocks not intended.
  • Went through and did a major cleanup of formulas, to fix potentially 0 bonus skills.

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Build Echo Bard Fix

  • Went through and added all bard builds to now echo. Use #toggle buildecho in game to see the spam and verify effects working.
  • Changed Rizlona’s Purpose to Cassindra’s Secret.
  • Katta’s Concord was changed to be a damage proc
  • Added minimum level of spell to use build effect to songs. This will change once we do client side patches.
  • Warsong of Zek is now a raw melee damage boost.
  • Changed Cacophony to Blade Dancer.
  • Changed Song of Stone to Siren’s Song
  • Deleted aria of innocent from spells.
  • Rodcet’s Gift now properly does 2% instead of 2x healing ;)
  • Level ups now broadcast across server and into discord.
  • Removed Timorous Deep from fragment list, as it does not currently exist.
  • Fixed a bug where GM commands for summon echo’d to discord

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Megamerge

  • Megamerge gets RebuildEQ’s source up to date with latest eqemu master. This is over 1.5 years of commits added to the code, and it includes many changes including a full combat revamp, waypoint update fixes, among countless other major cleanups.
  • Resetting #builds now costs money level 10 and above.
  • Shadowknight’s Mental Resistance now works.
  • Zone Experience Modifiers have been removed.
  • Monks get their AC bonus without weight concerns.
  • Fix pet affinity to be available for all classes.
  • Bard’s Wish now extends songs by 1 tick and works.
  • Bard, Monk, Cleric, Shaman, Druid, and Rogue procs now show proc chance and passively occur.
  • Death Ward and Mark of Karn are no longer a cleric spells. Instead, it is part of the builds.
  • Druid and Shamans no longer get Spirit of the Shrew.
  • Cleric’s Complete Heal was removed. The effect on Donal’s Was also changed.
  • #buff, #teleport, #return, and #resurrect are free until level 10.
  • #buff no longer gives STR buff or clarity, and gives lesser buffs than before, druids are more viable.
  • Shadowknight and Paladin’s normal melee attacks are reduced by 25%.
  • Rogue normal melee attacks have a curved bonus, increasing up to 50% at 50+.
  • Paladin’s skills Wave of Marr, Ward of Tunare, Elixir of Might, and Brell’s Blessing locations were moved.
  • Card Distiller is now sold by Nola and works.
  • Did an out of era pass, any items out of era will now be flagged (out of era) but retain cards, so you can safely remove them. #issue while holding any items you believe are in error and were incorrectly flagged out of era.
  • Added itemscore system. When you consider a player, you will now see an Item score percent based on the highest geared on server of any class. The highest geared player is updated every 12 hours.
  • DPS was heavily revamped and likely may have errors. They are known and being addresed.
  • Out of combat regen was reduced in half, as well as the dynamic increase each tick was removed. So, the formula is simply 1% per player in group. level 40+ this is reduced by another half, so 0.5% per player in group.
  • Any build that relied on a chance for an effect to go off have been revamped to no longer have a chance roll. They can last 0 ticks, however, and their effectiveness likely reduced
  • Many many other changes to builds, review your class fully to discover what was all changed.
  • Healers now gain a passive 10% mana tap to all regular melee damage. #toggle buildecho to see the amount regenerated.
  • Moved many build effects to #toggle buildecho. This can be spammy but helpful when verifying the usefulness of a skill.
  • Weapon and Armor boxes chances for rares/legendaries have been reduced.
  • Encounter system has been revamped to be account-wide timers. The frequency has increased, but no longer does character hopping cause new encounters to spawn, it’s a universal timer.

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